Cost: 100
Creation Time:
one season
Produced by: Yari
Dojo
Notes: Conscripted
peasants thrown into service, possessing little
armor and armed with a yari (pike). Cheap, light
infantry that often is the staple unit of a
daimyo's army. Ashigaru are not bound by Bushido,
so do not expect them to be as brave as samurai! |
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Cost: 200
Creation Time: two seasons
Produced by: Castle
Notes: While they are relatively
flimsy in melee combat, Light Samurai have the
invaluable ability to launch storm after deady
hailstorm of arrows into the enemy ranks. Beware,
however: friendly fire is a great way to help
your opponent win, so be careful where you let
your shafts loose! |
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Cost: 200
Creation Time: two seasons
Produced by: Yari Dojo
Notes: The "long arm of the
law", Yari Samurai are sturdy but much
slower than most other infantry units. These
pikemen are perfect to skewer enemy cavalry with;
don't use them to chase down archers... unless
you'd like a whole regiment of pincushions. |
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Cost: 500
Creation Time: six seasons
Produced by: Yari Dojo + Armory
Notes: A defensively sound, if
somewhat slow, infantry unit armed with naginata
(halberd). |
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Cost: 500
Creation Time: six seasons
Produced by: Sword Dojo
Notes: Samurai shock troopers
designed for mad blitzes across the field. These
two-handed swordsman are great for shattering
formations but poor in terms of defense. |
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Cost: 400
Creation Time: four seasons
Produced by: Horse Dojo
Notes: A Light Samurai attached to a
horse. Rather weak in close combat, but the ideal
unit for harrying the enemy's flank and cutting
down slower ground units thanks to its speed and
manueverability. Not bad for dragooning routed
infantry, though, given they don't have have
spears. |
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Cost: 600
Creation Time: eight seasons
Produced by: Horse Dojo + Armory
Notes: The elite of any samurai
army, Heavy Cav can decimate the enemy's ranks
while still being defensively solid. Can only be
stopped by yari, arrow, or musket ball, but their
toughness detracts severly on their speed and
agility. |
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Cost: 400
Creation Time: four seasons
Produced by: Trading Post
Notes: Long-range gunpowder unit
with much better effectiveness at distance than
bowmen. Their shot can be stopped only by the
strongest armor, but Teppu Ashigaru are very weak
in close combat. |
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Cost: 500
Creation Time: six seasons
Produced by: Trading Post
Notes: Upgrades to Teppu Ashigaru,
Musketeers have greater range and can reload much
faster than their cheaper cousins. |
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Cost: 400
Creation Time: four seasons
Produced by: Buddhist Temple
Notes: Also known as sohei or
ikko-ikki, these religious fanatatics carry a
portable shrine as thier banner, making other
Buddhist taisho and warriors a little hesitant to
attack them. However, the Christians don't seem
to mind... |
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Cost: 500
Creation Time: one season
Produced by: Castle
Notes: Otherwise known as a taisho
(general), these are field commanders with a
small mounted retinue for protection. His honor
and ability add to the effectiveness of the
soldiers he commands. |
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Cost: Not
known
Creation Time: Not known
Produced by: Not Known
Notes: Undoubtedly the most
versatile mounted unit in the game. Not only can
it skewer infantry, but their lances make
shish-ke-bobs of opposing cavalry. |
YARI
CAVALRY
No Picture! |